Lying low!
Shopping!
Patrick gets Clare to play Starcraft with him.
Bill and Mike argue over grenades and payment.
Phoebe gets Galen ice cream.
Her mercenary contact calls with a possible job. We go to meet with the Johnson in a hick bar.
Mitchell makes up the game of Bludbachee. The final game is tonight and he wants us to steal the trophy.
Bludbachee rules are:
Each team has 9 members, 6 on the field at a time. 5 teams are competing in the match (there were 22 Teams per professional league). Matches have 5 periods, each period lasts as long as necessary. The goal is to construct a person out of the limbs of your opponent's team (they must fit together correctly like a puzzle), the head and torso are both provided, of course. There's only one person being constructed. 5 points lost if you kill anyone in the game and you have to pay their life insurance. Most professional players only lose 2.7 limbs a year.
--ANOTHER TEAM DROPPED--
Velocerthrowers: Throw Bouls of random stuff (pudding, cyberlimbs, corrosive acid, etc.) in a section of the field, limiting the playing area.
3 reffs are in control of these throwers and shoot them to penalize teams. If a player catches a Boul without it hitting him, he may use it against other players. There are Bouls that cause the assembled person to become sentient when they are broken open.
The field is a pentagon with the assembled person in the middle. Each team has a side they start on. If a player can jump into the stands, he can. Only one player is designated as the Connector who puts the parts together. They have jetpacks. If a Connector is in the air for more than 20 seconds they are immediately zapped, shutting down their functions for 2 minutes.
Bonus points rule: Get the limbs of a non-team member, but they have to have entered the field in order to be a valid target.
Round 1: Razor Walls.
Round 2: Underwater.
Round 3: Giant Limb-eating Ants.
Round 4: Zero-Gravity and EMP Pulses
Round 5: Mystery Round
The obstacles are controlled by the reffs. The may stack them (so by round 5 you could have 5 different obstacles).
When a team member dies, a crowd member replaces him. A seat in the section across from the crowd teams' section lights up and the first person to get to that seat is on the team (All crowd members sign an agreement upon entering the stadium on the off chance they'll be put onto the field). The seat then takes the new player onto the field. The chair can either: 1) Between 1-17 seconds it will explode. 2) Between 1-17 seconds it will burst into a new group of cyberlimbs. 3) It becomes an automoton robot with no alligence to other teams. On the occasion that 5 robots are on the field at a time, they form their own team.
Scoring: 10 pts for a full armored leg, 5 pts for half a leg. If part of the assembled person your team has put together is ripped off, you lose half of the points it's worth. If your team puts all the limbs on 25. If they're all from the same team 25 points.
Intermittently there's a ringing noise and a floor laser sweeps the floor (players must jump over it) and anything on the floor is immediately incinerated.
"Easy Limbs"--Anyone legally on the playing field who can have their limbs taken. Generally these people are not professional players.
The members of your team that are not playing are in pods dangling from the ceiling. You must tag them in, most of the time using a spare limb, throwing it up to the ceiling to burst the pod open. You must then immediately exist the field.
You are allowed to use other people's limbs to replace your owns.
Players are injected with all sorts of drugs and their limbs have different programs .
"Win by Cyclops"--If you ever get a cybereye in the assembled person, the round immediately ends. This generally only happens when there are no limbs left to be gleaned from the other teams. If any of the other teams limbs are still left to be had and a team who ends the round by these means loses 20 pts.
Almost all teams are completely made up of Trolls. One team in the competition this year has almost no Trolls.
Mages and Technomancers are not technically supposed to play, but every team has at least a Technomancer.
125,000 people can be seated in each section.
There are college leagues of Bludbachee.
In round 2 the field drops 100 ft, but the island with the assembled person stays above water. There are sharks. The Bouls become bombs in the water. When the water filters out at the end of the round, players can be sucked out too.
In round 3 manmade tunnels are deployed. The rest of the round is an ant farm battle. The assembled person turns into the queen ant at the end of the round and must be defeated. "Pulling an Odysseus"--Using the Cyclops rule on the queen ant to end round 3. During the end of the fight, the halftime show takes place.
At the beginning of round 4 all audience members must be strapped in or they become "easy limbs". EMP pulses go off throughout this round at the discretion of the refs, rendering cyberlimbs useless. Also, reffs begin distributing weapons in this round. Killing audience members carries a large penalty unless it's an accident.
After two hours, we finally get down to planning the heist.
Saturday, November 22, 2008
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